   0.000: before rasterizer_loading_initialize
   0.000: main_slow_loading_callback
   0.000: main_slow_loading_callback
   0.000: main_slow_loading_callback
   0.000: after unloading
   0.000: main_slow_loading_callback
   0.000: main_slow_loading_callback
   0.000: main_slow_loading_callback
   0.000: main_slow_loading_callback
   0.000: entering main_game_load_map()
   0.000: main_slow_loading_callback
   0.000: after main_load_map_status[_secure]
   0.000: main_slow_loading_callback
   0.000: after possibly loading the map blocking
   0.000: after main_tag_load_begin
   0.000: main_slow_loading_callback
   0.000: after main_game_internal_map_load_begin
   0.000: main_slow_loading_callback
 103.156: main_slow_loading_callback
 103.187: before texture_cache_open
 103.187: after texture_cache_open
 103.187: after done loading textures
 103.187: before shader preload
 103.187: after shader preload
 103.187: before pcm preload
 103.187: main_slow_loading_callback
 103.187: after pcm preload
 103.187: after main_game_internal_map_load_complete
 103.187: main_slow_loading_callback
 103.187: after main_tag_load_end
 103.187: main_slow_loading_callback
 103.187: leaving main_game_load_map()
 103.187: entering main_game_start()
 114.328: leaving main_game_start()
 114.328: main_slow_loading_callback
 114.328: after main_game_load_map
 114.328: main_slow_loading_callback
